In flex, enable property doesn't work for image and radio button etc..here is the sample code for enable and disable the image events....
in the below code the image automatically disabled due to application complete...
once u click the button the image enabled and the event also occur....
code:
?xml version="1.0" encoding="utf-8"?>
mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="absolute" applicationComplete="disableImages();">
mx:Script>
![CDATA[
import mx.controls.Alert;
private function disableImages():void{
//remove the click listener from image
myImg.alpha=0.2;
myImg.removeEventListener(MouseEvent.CLICK, btnClickHandle);
}
private function enableImages():void{
//remove the click listener from image
myImg.alpha=1;
myImg.addEventListener(MouseEvent.CLICK,btnClickHandle);
}
public function btnClickHandle(e:MouseEvent):void
{
Alert.show("enable");
}
]]>
/mx:Script>
mx:Image source="oscar_dresses.jpg" id="myImg"/>
mx:Button label="click" click="enableImages();"/>
/mx:Application>
This is a place for learning new things. "The greatest pleasure in life is doing what people say you cannot do"
Monday, November 16, 2009
Sunday, November 15, 2009
Objecthandler in flex 3
hi,
Object handler is the best way for image handling..inside that you can rotate,resize and flipping the image without any problem..here i am writing simple code for object handle using flex 3.i hope it will help for somebody...
Below example , i did vertical flip, rotation and resizing the image using object handles ...
and u can write function for resizing or used resize handle..
code:
?xml version="1.0" encoding="utf-8"?>
mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" xmlns:oh="com.roguedevelopment.objecthandles.*">
protected var resize_handle:Class;
[Embed(source="rotate_handle.png")]
protected var rotate_handle:Class;
public function flip(evt:MouseEvent):void
{
var skewMatrix:Matrix =evt.currentTarget.transform.matrix;
if(skewMatrix.a==1)
{
skewMatrix.a=-1;
skewMatrix.tx=evt.currentTarget.x+evt.currentTarget.width;
evt.currentTarget.transform.matrix = skewMatrix;
}
else{
skewMatrix.a=1;
skewMatrix.tx=evt.currentTarget.x-evt.currentTarget.width;
evt.currentTarget.transform.matrix = skewMatrix;
} } ]]>/mx:Script
mx:Canvas id="genericExamples" label="Generic" backgroundColor="0xffffff" backgroundAlpha="1" width="100%" height="100%" >
oh:ObjectHandles horizontalScrollPolicy="off" verticalScrollPolicy="off" id="oh12" allowRotate="true" resizeHandleImage="{resize_handle}" rotateHandleImage="{rotate_handle}" x="10" y="20" width="240" height="130" minHeight="30" minWidth="100" click="flip(event);" >
mx:Image source="oscar_dresses.jpg" width="100%" height="100%" x="10"/> /mx:Canvas>/mx:Application>
reference:http://www.rogue-development.com/objectHandles.html.
Object handler is the best way for image handling..inside that you can rotate,resize and flipping the image without any problem..here i am writing simple code for object handle using flex 3.i hope it will help for somebody...
Below example , i did vertical flip, rotation and resizing the image using object handles ...
and u can write function for resizing or used resize handle..
code:
?xml version="1.0" encoding="utf-8"?>
mx:Application xmlns:mx="http://www.adobe.com/2006/mxml" layout="vertical" xmlns:oh="com.roguedevelopment.objecthandles.*">
protected var resize_handle:Class;
[Embed(source="rotate_handle.png")]
protected var rotate_handle:Class;
public function flip(evt:MouseEvent):void
{
var skewMatrix:Matrix =evt.currentTarget.transform.matrix;
if(skewMatrix.a==1)
{
skewMatrix.a=-1;
skewMatrix.tx=evt.currentTarget.x+evt.currentTarget.width;
evt.currentTarget.transform.matrix = skewMatrix;
}
else{
skewMatrix.a=1;
skewMatrix.tx=evt.currentTarget.x-evt.currentTarget.width;
evt.currentTarget.transform.matrix = skewMatrix;
} } ]]>/mx:Script
mx:Canvas id="genericExamples" label="Generic" backgroundColor="0xffffff" backgroundAlpha="1" width="100%" height="100%" >
oh:ObjectHandles horizontalScrollPolicy="off" verticalScrollPolicy="off" id="oh12" allowRotate="true" resizeHandleImage="{resize_handle}" rotateHandleImage="{rotate_handle}" x="10" y="20" width="240" height="130" minHeight="30" minWidth="100" click="flip(event);" >
mx:Image source="oscar_dresses.jpg" width="100%" height="100%" x="10"/> /mx:Canvas>/mx:Application>
reference:http://www.rogue-development.com/objectHandles.html.
Thursday, November 12, 2009
Create dynamic repeater in as3
here i m writing code for create dynamic repeater in as3...
in my code i try to show the images in vbox through the repeater...
in mxml application we directly give data provider and source to the image.. but in as ae should use loop for increment the data provider, otherwise we get first record of the repeater, it wont repeat the all the records....
here is my code, hope this will help to someone
cat.img is my xml
box_v=new VBox();
box_v.height=300;
addChild(box_v);
rep=new Repeater();
rep.setStyle("verticalCenter","0");
rep.setStyle("horizontalCenter","0");
var Y:int=25;
for(var i:int=0;i
{
rep.dataProvider=cat.img[i];
babyactimg=new Image();
babyactimg.source=rep.currentItem.@src;
//Alert.show((rep.currentItem.valueOf()).toString());
babyactimg.height=62;
babyactimg.width=62;
//set position for records
if(i>=0)
{
babyactimg.y=Y;
Y+=babyactimg.height;
}
rep.addChild(babyactimg);
}
box_v.addChild(rep);
in my code i try to show the images in vbox through the repeater...
in mxml application we directly give data provider and source to the image.. but in as ae should use loop for increment the data provider, otherwise we get first record of the repeater, it wont repeat the all the records....
here is my code, hope this will help to someone
cat.img is my xml
box_v=new VBox();
box_v.height=300;
addChild(box_v);
rep=new Repeater();
rep.setStyle("verticalCenter","0");
rep.setStyle("horizontalCenter","0");
var Y:int=25;
for(var i:int=0;i
{
rep.dataProvider=cat.img[i];
babyactimg=new Image();
babyactimg.source=rep.currentItem.@src;
//Alert.show((rep.currentItem.valueOf()).toString());
babyactimg.height=62;
babyactimg.width=62;
//set position for records
if(i>=0)
{
babyactimg.y=Y;
Y+=babyactimg.height;
}
rep.addChild(babyactimg);
}
box_v.addChild(rep);
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